

You’ll use the left joystick to perform tricks, and land using A (depending on the controller). The controls are easily the most difficult part of playing OlliOlli2. I developed a system of plowing through the levels just to get to the end and move on, then go back to earlier (and easier) levels when I inevitably got stuck and play them over and over again to try and get better scores, at which point I thought I’d be ready to tackle the hard ones again.

An obscene amount of practice helps, but landing still remains abnormally difficult for me. OlliOlli 2 has a ridiculous steep, sometimes apparently unsurpassable, learning curve. Other times the run offers two choices to get over a section, such as stairs have railings so you could theoretically either grind or jump. Certain runs have multiple paths, where you can go one of two ways (always up or down for obvious reasons). There are environmental hazards scattered everywhere, including stairs, ramps, water hazards, and construction pylons. Levels usually run downhill, although every so often you will need to make the leap over a hazard to a higher ground.
Olliolli2 bust a movie#
Challenges can be anything from getting a set number of points to collecting items such as movie tickets or doing a specific trick.
Olliolli2 bust a pro#
Complete all five challenges in an amateur level to unlock the equivalent pro version. Each level has two versions, one amateur and one pro. Skate through five levels of Olliwood, each ending at a cinema, and you will be lucky enough to skate through four movie sets (one after the other, five levels each): Curse of the Aztec, Gunmetal Creek, Carnival of the Dead, and Titan Sky. You’d think a career mode would have some sort of story attached, but not in OlliOlli2. Every day a new Daily Grind is released, which is a daily challenge that can be practiced infinite times but only challenged for points once.
Olliolli2 bust a how to#
Other menu options include spot mode (play a small part of a level and rank on worldwide leader boards), combo rush (local multiplayer), and the tricktionary (lists the available tricks, how to do them, and if they have been mastered). Tutorials pop up as required, making an attempt at introducing a decent learning curve into the game. The bulk of the game occurs in career mode, where you skateboard through Olliwood and get the opportunity to skate through movies.

Nobody plays runners in long stretches as they do immersive PC games.
Olliolli2 bust a android#
The controls would certainly not translate well to Android or iOS, but Vita and 3DS would have both been perfectly acceptable. OlliOlli2 hasn’t changed me mint there the original was a Vita game, and I think that is a far more appropriate platform for it. It’s a genre that I don’t think works on PC or console, as I wrote about in my review of Funk of Titans. In a nutshell, OlliOlli2 is an runner game on a skateboard. But instead of enjoying the experience as I expected, I dove head-first into an experience that was infuriatingly difficult at times. It helped that OlliOlli 2 looked great in its screenshots, featuring locales such as a Hollywood rip-off or a creepy “abandoned” carnival. Despite all this I managed to miss out on OlliOlli, so when I had the chance to play the OlliOlli2: Welcome to Olliwood I jumped at it. I’ve skated next to the greats, I’ve mastered a long list of moves including everything from ollies and nollies to 360 inward heelflips and nollie FS 360 shuv its. If the skateboarding games I’ve played throughout the past two decades are to believed, I am nothing less than a legend.
